Turtle in Python

Introduction

Turtle is a module in Python that allows us to bring shapes, figures, and designs to life on a screen. The various functions within the module allow you to systematically draw any sort of figure with help of a “turtle” object which acts like a pen, following the commands given to it in terms of functions like forward(), backward(), and many more which will be discussed in the latter sections.  

Functions in Turtle

The table below will give you an idea of basic functions available to kick start your journey in creating various designs

Method

 

 

Parameter

Functionality

Turtle()

None

Creates a Turtle object to draw

forward()

Distance (in pixels)

Moves the Turtle object by the specified amount of pixels in the forward direction

backward()

Distance (in pixels)

Moves the Turtle object by the specified amount of pixels in the backward direction

right()

Angle

Rotates the Turtle object in the clockwise direction by the specified angle

left()

Angle

Rotates the Turtle object in the anti-clockwise direction by the specified angle

penup()

None

Lifts the Turtle’s pen

pendown()

None

Places down the Turtle’s pen

color()

Color name

Changes the color of the Turtle’s pen to the specified color

fillcolor()

Color name

Changes the fill color of the Turtle’s pen

position()

None

Returns the coordinates of the current location of the object

goto()

x & y coordinate

Moves the Turtle object to the specified location

done()

None

Display the figure on the screen

What is the Turtle Module?

The turtle module in Python is a pre-built module in Python that can be used to create a graphical representation on the terminal using a cursor which is known as a turtle. Logos used as turtle graphics is a feature in the Logo programming language which is used to educate children and other novices.

A turtle in Python is an object that moves on the screen as it draws. Since the turtlebot is an embedded system there are certain commands to be given to the turtle to set and assess the motion of the turtle, color and speed, etc. In this case, the window shown graphically is a blank sheet of paper and the turtle acts like a pencil or pen that draws on the paper.

Why Use the Turtle Module?

Theturtle module serves several purposes:

  1. Easy Visualization of Programming Concepts: Loops, functions, and variables are interesting to learn and this page gives a basic and fun approach to learning such concepts.
  2. Interactive Learning: Through the app, users can command the turtle in Python as to the directions it has to go and the shapes that it needs to draw.
  3. Enhances Creativity: Absolute novices are able to make quite compelling patterns and designs with quite simple code in Python.
  4. Simplified Debugging: As mentioned earlier, Python is a high-level language and thus it is easier to debug and understand than languages such as C-graphics and so on.

Setting Up Turtle in Python

Before diving into coding with the turtle module, let’s set up the environment:

1. Install Python: Even if you have it installed, you need to get the version from python dot org if you don’t already. The turtle module is developed inbuilt in Python so there is no need to download it separately

2. Access Turtle: The turtle module is in fact a default module of Python and is readily available for usage. In particular, it does not require extra classes and libraries to be introduced earlier than starting to use it. You can import it using:

import turtle

3. Launching the Turtle Screen: The turtle module sets up a window for drawing (which the kids call the screen). The window will be open all the time but it has a button for its closing which means the window will close once you complete the process.

screen = turtle.Screen()  # Creates the screen

4. Creating the Turtle: First, you make a turtle object which will be a pen to draw with.

my_turtle = turtle.Turtle()

Now that we know how to create the turtle and get the screen animated, let’s proceed to the basic operations and commands that could be used with the turtle.

Basic Turtle Commands

Moving the Turtle in Python

Forward and Backward: Two elementary commands come first: forward(), which should make the robot move forward; and backward(), making the robot move backward. There are three of these commands that make the turtle in Python pull to a certain distance forward or backward.

my_turtle.forward(100)  # Moves the turtle forward by 100 units
my_turtle.backward(50)  # Moves the turtle backward by 50 units

Turn the Turtle in Python: You can also command it to turn to the right by using right() and twist to the left() by utilizing left.

my_turtle.left(90)  # Turns the turtle 90 degrees to the left
my_turtle.right(45)  # Turns the turtle 45 degrees to the right

Controlling the Speed

Functionalities including the speed of the turtle can be adjusted using an encompassing method known as speed(). Sometimes, the default value is 3, but users can put it as numbers ranging from 1 to 10, where 1 is the slowest to 10 is the fastest.

my_turtle.speed(5)  # Sets the turtle’s speed to 5

Drawing Shapes

With help of the basic movement and turning, one can draw various shapes. For instance, to draw a square:

for _ in range(4):  # Looping 4 times to draw a square
    my_turtle.forward(100)
    my_turtle.left(90)

Likewise, you can create other shapes depending on the sides and angles that you feed into the application.

Changing Colors

Arguably, one of the fun-filled aspects of using the turtle module is that one can draw turtles and the pen as per the designer’s choice. From the appearance you can choose the color of the turtle in Python, the color of the pen that you draw with, and even the color of the screen that the turtle is drawn on.

Pen Color: The pencolor() method then alters the color of the pen after drawing something. Color might be given using its name or its RGB value.

my_turtle.pencolor("blue")  # Changes the pen color to blue

Turtle Color: The turtle in Python itself can be colored using the color() method If you actually want to color the turtle.

my_turtle.color("green")  # Changes the turtle color to green

Background Color: With the bgcolor() method, the purchaser can change the color of the screen’s background.

screen.bgcolor("lightyellow")  # Sets the background color to light yellow

Drawing More Complex Patterns

As you advance, you are free to create more intricate patterns of your choice in addition to easy ones. Different loops and other movement and turn commands would allow for the creation of complicated geometric patterns. Here's an example of a spiral pattern:

for i in range(50):
    my_turtle.forward(i * 10)
    my_turtle.left(45)

Here, the turtle in Python goes forward and with every move, it goes a little ahead adding distance, and turns by 45 degrees to give a spirally look.

Using Loops for Repeated Patterns

If you are doing something a number of times and the number is not known, you will be continually repeating the command we issued to the computer.

The use of loops in turtle graphics cannot be overemphasized for it helps the turtle in python repeat activities many times, as a way of repeating activities when drawing symmetrical shapes or patterns. Here's an example of how to draw a flower using loops:

for _ in range(36):
    for _ in range(4):
        my_turtle.forward(100)
        my_turtle.left(90)
    my_turtle.left(10)  # Turns the turtle slightly for the next petal

This code uses nested loops: the inner loop draws a square and the outer loop turns the turtle a little clockwise after each square to make it in the form of a flower.

Event Handling and Interactivity

This subcomponent includes all activities related to event handling and interactivity in the software product.

The turtle in Python commands provides an ability to add basic forms of interactivity to the program. With event listeners, you can actually make the turtle react to the actions of a user, for instance, clicking the screen to progress with the commands or pressing keys.

For example, here’s how you can make the turtle in Python move when you click on the screen:

def move_turtle(x, y):
    my_turtle.setposition(x, y)

screen.onclick(move_turtle)  # Registers a click event

This code waits for the user to enter a mouse click and then it plots the turtle to that particular click.

Functions and More

The turtle module to draw shapes and designs becomes monotonous when it is used often. For better results, we can design our custom functions which will contain some specific drawing functions that require continuous. For instance, here’s a function to draw a triangle:

def draw_triangle(side_length):
    for _ in range(3):
        my_turtle.forward(side_length)
        my_turtle.left(120)

It is then easier to come back to this function each time you require the figure of a triangle thus making your code manageable.

Advanced Features

Hiding and Showing the Turtle in Python: At other times, if you would like to avoid the shape of the turtle affecting the children, you can cover it while drawing. With hideturtle(), the turtle becomes invisible, and showturtle() makes the turtle appear on the turtle graphics.

my_turtle.hideturtle()  # Hides the turtle
my_turtle.showturtle()  # Makes the turtle visible again

Screen and Turtle Interaction: There is more you can do with the turtle window as you can make it manageable as per the size of the window, and also have control over the event loop. For example, you can make the screen exit when clicked:

screen.exitonclick()  # Exits the program when the screen is clicked

Common Turtle Errors

  1. Screen not showing: If your turtle screen does not appear the first time around, be sure that you are ending the program through the calling screen.mainloop() or turtle.done(). These commands do nothing with the window and keep the drawing clear.
  2. Turtle not moving or drawing: Make sure the turtle is not invisible and it is ok to use turtle methods for moving turtle or drawing.

Conclusion

The turtle module is a cool way to teach kids how to code and at the same time have fun. They use a simple graphic interface but working on it involves the use of powerful Python commands, hence useful in training persons. Using the turtle module you get a convenient environment to draw geometric patterns and experiment in turtle graphics with Python.

Now, that you know the basic and, arguably, all the other forms of turtle commands, you can design your artwork and go further, using the power of turtle graphics with Python. Happy coding!