Turtle in Python
Introduction
Turtle is a module in Python that allows us to bring shapes, figures, and designs to life on a screen. The various functions within the module allow you to systematically draw any sort of figure with help of a “turtle” object which acts like a pen, following the commands given to it in terms of functions like forward(), backward(), and many more which will be discussed in the latter sections.
Functions in Turtle
The table below will give you an idea of basic functions available to kick start your journey in creating various designs
Method
| Parameter | Functionality |
Turtle() | None | Creates a Turtle object to draw |
forward() | Distance (in pixels) | Moves the Turtle object by the specified amount of pixels in the forward direction |
backward() | Distance (in pixels) | Moves the Turtle object by the specified amount of pixels in the backward direction |
right() | Angle | Rotates the Turtle object in the clockwise direction by the specified angle |
left() | Angle | Rotates the Turtle object in the anti-clockwise direction by the specified angle |
penup() | None | Lifts the Turtle’s pen |
pendown() | None | Places down the Turtle’s pen |
color() | Color name | Changes the color of the Turtle’s pen to the specified color |
fillcolor() | Color name | Changes the fill color of the Turtle’s pen |
position() | None | Returns the coordinates of the current location of the object |
goto() | x & y coordinate | Moves the Turtle object to the specified location |
done() | None | Display the figure on the screen |
Drawing in Turtle
In order to utilize Turtle and its features we need to import the Turtle library which comes with the Python package and does not require external installation. Any drawing in Turtle requires these 4 basic steps to be followed:
1. Import Turtle module
Code:
from turtle import * |
2. Create a screen and Turtle object
We require a screen or window on which our figure can be displayed as well as a Turtle object through which we can draw anything of our choice
Code:
scr = turtle.Screen() |
3. Commands to draw the require shape
As an example, let us draw a line of 200 pixels
Code
tur.forward(200) |
4. Display
Now that we are done, we must inform Python to display the figure which is drawn and this is achieved with the help of the done function
turtle.done() |
Output:
Exercise
Let us now try to apply the above-taught functions as well as the algorithm to draw in constructing 3 basic shapes – Square, Rectangle, and any polygon
Shape 1: Square
Code:
import turtle |
Output:
Shape 2: Rectangle
Code:
import turtle |
Output:
Shape 3: Polygon
Code:
import turtle |
Output:
Additional Methods in Turtle
1. Undo Changes:
Sometimes, it becomes inevitable that we make mistakes while sketching out the required shapes. However, Turtle provides the undo method to revert to the previous changes made so that you can continue with drawing using turtle object
Syntax:
turtleobject.undo() |
2. Clearing Screen:
The screen of the Turtle module can be cleared once and for all using the clear method of Python. This will clear the screen but the variables do not change and the turtle remains in the same position. However, if there are more turtles on your screen they will not be cleared unless it is explicitly called for
Syntax:
turtleobject.clear() |
Conclusion
By the end of this section, you will have a good understanding of the Python turtle graphics module and implement basic figures using the above-taught functions